1. FEATS OF SKILL - Do each of 'a' through 'e' and one of 'f' through 'l': a. Play catch with someone 10 steps away. Play until you can throw and catch. b. Walk a line back and forth. Do it sideways too. Then walk the edge of a board six steps each way. c. Do a front roll. d. Do a back roll. e. Do a falling forward roll. f. See how high you can jump. g. Do the elephant walk, frog leap, and crab walk. h. Using a basic swim stroke, swim 25 feet. (Revised in 2003) i. Tread water for 15 seconds or as long as you can. Do your best. (Added in 2003) j. Using a basketball or playground ball do a chest pass, bounce pass, or overhand pass. (Revised in 2003) k. Do a frog stand. l. Run or jog in place for 5 minutes. (Revised in 2003)
2. YOUR FLAG - Do the following:
a. Give the Pledge of Allegiance to the flag of the United States of America.
Tell what it means.
b. Lead a flag ceremony in your den. See the Wolf Cub Handbook for some ideas.
c. Tell how to respect and take care of the U.S. flag. Show three ways to display
it. (Revised in 2003)
d. Learn about the U.S. flag of your state or territory and how to display your it.
(Revised in 2003)
e. Learn how to raise a U.S. flag properly for an outdoor ceremony. (Added in 2003)
f. Participate in an outdoor flag ceremony. (Added in 2003)
g. With the help of another person, fold the flag.
3. KEEP YOUR BODY HEALTHY - Do the following: a. Make a chart and keep track of your health habits for two weeks. (Revised in 2003) b. Tell four ways to stop the spread of a cold. c. Show what to do for a small cut on your finger.
4. KNOW YOUR HOME AND COMMUNITY - Do the following:
a. Make a list of the phone numbers you need in case of an emergency. Put a copy of
this list by each phone or in a central place in your home. Update it often. (Revised
in 2003)
b. Tell what to do if someone comes to the door and wants to come in.
c. Tell what to do if someone calls on the phone.
d. When you and your family leave home, remember to _________. (Revised in 2003)
e. Talk with others in your home about helping. Agree on the household jobs you will
be responsible for. Make a list of your jobs and mark off when you have finished
them. Do this for one month. (Revised in 2003)
f. Visit an important place in your community, such as a historic or government location.
Explain why it is important. (Added in 2003)
5. TOOLS FOR FIXING AND BUILDING - Do the following:
a. Point out and name seven tools. Do this at home, or go to a hardware store with an adult.
Tell what each tool does. (Revised in 2003)
b. Show how to use pliers.
c. Identify a Phillips head and a standard screw. Then use the right tool to drive and
then remove one from a board. (Revised in 2003)
d. Show how to use a hammer.
e. Make a birdhouse, a pair of bookends, or something else useful.
6. START A COLLECTION - Do the following:
a. Complete the Character Connection for Positive Attitude. (Added in 2003)
b. Make a collection of anything you like. Start with 10 things. Put them together in
a neat way.
c. Show and explain your collection to another person.
7. YOUR LIVING WORLD - Do the following:
a. Complete the Character Connection for Respect. (Added in 2003)
b. Land, air, and water can get dirty. Discuss with your family ways this can happen.
(Revised in 2003)
c. It takes a lot of energy to make glass, cans, and paper products. You can help save
energy by collecting these things for use again. Write the name of the recycling
center closest to you. Find out what items you can save and send to this center.
d. With an adult, pick up litter in your neighborhood. Wear gloves to protest your
hands from glass and other sharp objects. (Revised in 2003)
e. With an adult, find three stories that tell how people are protecting our world.
Read and discuss them together. (Revised in 2003)
f. Besides recycling, there are other ways to conserve energy. List three ways you
can save energy, and do them.
8. COOKING AND EATING - Do the following:
a. Study the Food Guide Pyramid. Name some foods from each of the food groups shown
in the pyramid. (Revised in 2003)
b. Plan the meals that you and your family should have for one day. List things your
family should have from the food groups in the Food Guide Pyramid. At each meal,
you should have foods from at least three food groups.
c. Help fix at least one meal for your family. Help set the table, cook the food, and
wash the dishes.
d. Fix your own breakfast. Wash and put away the dishes.
e. With an adult, help to plan, prepare, and cook an outdoor meal. (Revised in 2003)
9. BE SAFE AT HOME AND ON THE STREET - Do the following:
a. Complete the Character Connection for Responsibility. (Added in 2003)
b. WITH AN ADULT, check your home for hazards and know how to make your home
safe. (Revised in 2003)
c. WITH AN ADULT, check your home for danger from fire. (Revised in 2003)
d. Practice good rules of street and road safety.
e. Know the rules of bike safety.
10. FAMILY FUN - Do 'a' and TWO of 'b' through 'g': a. Complete the Character Connection for Cooperation. (Added in 2003) b. Make a game like one of these. Play it with your family. (Eagle Golf, Beanbag Archery.) c. Plan a walk. Go to a park or wooded area, visit a zoo or museum with your family. d. Read a book or Boys' Life magazine with your family. Take turns reading aloud. e. Decide with Akela what you will watch on television or listen to on the radio. f. Attend a concert, a play, or other live program with your family. g. Have a Family Board Game Night at home with members of your family. (Added in 2003)
11. DUTY TO GOD - Do the following: a. Complete the Character Connection for Faith. (Added in 2003) b. Talk with your family about what they believe is their duty to God. (Revised in 2003) c. Give two ideas on how you can practice or demonstrate your religious beliefs. Choose one and do it. (Revised in 2003) d. Find out how you can help your church, synagogue, or religious fellowship.
12. MAKING CHOICES - Do 'a' and FOUR of 'b' through 'k':
a. Complete the Character Connection for Courage. (Added in 2003)
b. There is an older boy who hangs around Jason's school. He tries to give pills to the
children. What would you do if you were Jason?
c. Lee is home alone. The phone rings. When Lee answers, a stranger asks if Mel's mother
is home. She is not. Lee is alone. What would you do if you were Lee? (Revised in 2003)
d. Justin is new to your school. He has braces on his legs and walks with a limp. Some of
the kids at school tease him. They want you to tease him too. What would you do?
e. Juan is on a walk with his little sister. A car stops and a man asks them to come over
to the car. What would you do if you were Juan?
f. Matthew's grandmother gives him money to buy an ice-cream cone. On the way to the
store, a bigger boy asks for money and threatens to hit Matthew if he does not give him
some money. If you were Matthew, what would you do?
g. Chris and his little brother are home alone in the afternoon. A woman knocks on the door
and says she wants to read the meter. She is not wearing a uniform. What would you do
if you were Chris?
h. Sam is home alone. He looks out the window and sees a man trying to break into a
neighbor's back door. What would you do if you were Sam?
i. Mr. Palmer is blind. He has a guide dog. One day as he is crossing the street, some kids
whistle to call the dog. They want you and your friends to call the dog too. What would
you do?
j. Some kids who go to Bob's school want him to steal candy and gum from a store, which
they can share later. Bob knows this is wrong, but he wants to be popular with these kids.
What would you do if you were Bob?
k. Paul and his little sister are playing outdoors. A very friendly, elderly woman stops and
watches the children for a while. Paul doesn't know the woman. She starts to talk with
them and offers to take Paul's little sister on a walk around the block. What would you
do? (Added in 2003)
The possible electives are as follows:
1. IT'S A SECRET
a. Use a secret code. (See handbook for examples.)
b. Write to a friend in invisible
"ink"
c. "Write" your name with the
alphabet deaf people use.
d. Use 12 Native American signs to
tell a story.
2. BE AN ACTOR
a. Help to plan and put on a skit with
costumes.
b. Make some scenery for a skit.
c. Make sound effects for a skit.
d. Be the announcer for a skit.
e. Make a paper sack mask for a skit.
3. MAKE IT YOURSELF
a. Make something useful for your home or school.
Start with a recipe cardholder. (Revised
for 1998)
b. Make a ruler and measure to see how far you can stretch your hand. (Revised for 1998)
c. Make and use a bench fork. (Revised for
1998)
d. Make a door stop.
e. Or make something else.
4. PLAY A GAME
a. Play Pie-tin Washer Toss.
b. Play Marble Sharpshooter.
c. Play Ring Toss.
d. Play Beanbag Toss.
e. Play a game of marbles.
f. Play a wide-area or large group game with your den or pack. (Added in 2003)
5. SPARE TIME FUN
a. Explain safety rules for kite flying.
b. Make and fly a paper bag kite. (Revised
in 2003)
c. OR Make and fly a two-stick kite. (Revised
in 2003)
d. OR Make and fly a three-stick kite. (Revised
in 2003)
e. Make and use a reel for kite string.
f. Make a model boat with a rubber-band propeller.
g., h, i. Make or put together some
kind of model boat, airplane, train, or car. (Revised
for 1998)
6. BOOKS, BOOKS, BOOKS
a. Visit a bookstore, or go to a public library with a grown-up. Find out how to get your own library card. Name four kinds of books that interest you (for
example, history, science fiction, how-to-books).
b. Choose a book on a subject you like and read it.
With an adult, discuss what you read and what you think about.
c. Books are important. Show that you
know how to take care of them. Open a new
book the right way. Make a paper or plastic
cover for it or another book.
7. FOOT POWER
a. Learn to walk on a pair of stilts.
b. Make a pair of "puddle jumpers" and walk with them.
c. Make a pair of "footracers" and use them with a friend.
8. MACHINE POWER
a. Name 10 kinds of trucks, construction machinery, or farm machinery.
b. Help an adult do a job using a wheel and axle. (Revised
in 2003)
c. Show how to use a pulley. (Revised
in 2003)
d. Make and use a windlass.
9. LET'S HAVE A PARTY
a. Help with a home or Den party.
b., c. Make a gift or toy like one of
these and give it to someone. (See handbook
for examples.)
10. AMERICAN
INDIAN LORE (Revised
in 2003)
a. Read a book or tell a story about American Indians, past or present. (Revised
in 2003)
b. Make a musical instrument American Indians used. (Revised
in 2003)
c. Make traditional American Indian clothing. (Revised
in 2003)
d. Make a traditional item or instrument that American Indians used to
make their life easier. (Revised
in 2003)
e. Make a model of a traditional American Indian house.
(Revised in
2003)
f. Learn 12 American Indian word pictures and write a story with them.
(See handbook for examples) (Revised
in 2003)
11. SING-A-LONG
a. Learn and sing the first and last verses of "America"
b. Learn and sing the first verse of our National Anthem.
c. Learn the words and sing three Cub Scout songs.
(See handbook for examples.)
d. Learn the words and sing the first verse of three other songs, hymns, or prayers. On a piece of paper, write the verse of one of the
songs learned.
e. Learn a song that would be sung as a grace before meals. Write the words on a piece of paper.
f. Sing a song with your den at a pack meeting. (Added
in 2003)
12. BE AN ARTIST
a. Make a freehand sketch of a person, place, or thing. (Revised
in 2003)
b. Tell a story in three steps by drawing three cartoons.
c. Mix yellow and blue paints; mix yellow and red; and mix red
and blue. Tell what color you get from each mixture.
(Revised in
2003)
d. Help draw, paint, or color some scenery for skit, play, or puppet show. (Revised
in 2003)
e. Make a stencil pattern.
f. Make a poster for a Cub Scout project or pack meeting.
13. BIRDS
a. Make a list of all the birds you saw in a week and tell where you saw them (field,
forest, marsh, yard, or park).
b. Put out nesting material (short pieces of yarn and string) for birds and tell
which birds might use it.
c. Read a book about birds.
d. Point out 10 different kinds of birds (5 may be from pictures).
e. Feed wild birds and tell which birds you fed.
f. Put out a birdhouse and tell which birds use it.
14. PETS
a. Take care of a pet.
b. Know what to do when you meet a strange dog.
c. Read a book about a pet and tell about it at a den meeting.
d. Tell what is meant by rabid. Name
some animals that can have rabies. Tell what you should do if you see a dog or wild animal that is
behaving strangely. Tell what
you should do if you find a dead animal. (Revised
in 2003)
15. GROW SOMETHING
a. Plant and raise a box garden.
b. Plant and raise a flower bed.
c. Grow a plant indoors.
d. Plant and raise vegetables.
e. Visit a botanical garden or other agricultural exhibition in your area. (Added
in 2003)
16. FAMILY ALERT
a. Talk with your family about what you will do in an emergency.
b. In case of a bad storm or flood, know where you can get safe food and water in
your home. Tell how to purify water. Show one way.
Know where and how to shut off water, electricity, gas, or oil.
c. Make a list of your first aid supplies, or make a first aid kit. Know where the first aid things are kept.
17. TIE IT RIGHT
a. Learn to tie an overhand knot and a square knot.
b. Tie your shoelaces with a square bowknot.
c. Wrap and tie a package so that it is neat and tight.
d. Tie a stack of newspapers the right way.
e. Tie two cords together with an overhand knot.
f. Learn to tie a necktie.
g. Wrap the end of a rope with tape to keep it from unwinding.
18. OUTDOOR ADVENTURE
a. Help plan and hold a picnic with your family or den.
b. With a parent, help plan and run a family or den outing.
c. Help plan and lay out a treasure hunt something like this. (See handbook for example.)
d. Help plan and lay out an obstacle race. Use
this idea or make up your own. (See handbook
for example.)
e. Help plan and lay out an adventure trail.
f. Take part in two summertime pack events with your den.
g. Point out poison plants. Tell what
to do if you accidentally touch one of them.
19. FISHING (Illinois Free Fishing Days - first weekend in
June)
a. Point out five fish.
b. Rig a pole with the right kind of line and hook.
Attach a bobber and sinker, if you need them.
Then go fishing.
c. Fish with members of your family or a grown-up.
Bait your hook and catch a fish.
d. Know the rules of safe fishing.
e. Tell about some of the fishing laws where you live.
f. Show how to use a rod and reel.
20. SPORTS
a. Play a game of tennis, table tennis, or badminton.
b. Know boating safety rules.
c. Earn the Cub Scouting shooting sports Archery belt loop. (Revised
in 2003).
d. Understand the safety and courtesy code for skiing. Show walking and the kick turn. Do climbing with a side step or herringbone. Show the snowplow or stem turn, and how to get up
from a fall.
e. Know the safety rules for ice skating. Skate,
without falling, as far as you can walk in 50 steps.
Come to a stop. Turn from forward to
backward.
f. In roller skating, know the safety rules. From
a standing start, skate forward as far as you can walk in 50 steps. Come to a stop within 10 walking steps. Skate around a corner one way without coasting. Then do the same coming back. Turn from forward to backward.
g. Go bowling.
h. Show how to make a sprint start in track.
See how far you can run in 10 seconds. (Revised
in 2003)
i. Do a standing long jump. Jump as far as you can. (Added
in 2003)
j. Play a game of touch or flag football.
k. Show how to dribble and kick a soccer ball.
Take part in a game.
l. Play a game of baseball or softball.
m. Show how to shoot, pass, and dribble a basketball. Take part in a game.
n. Earn the Cub Scouting shooting sports BB-gun shooting belt loop. (Added
in 2003)
o. With your den, participate in four outdoor physical-related activities.
(Added in
2003)
21. COMPUTERS (Revised
in 2003)
a. Visit a business where computers are used. Find
out what the computers do. (Revised
in 2003)
b. Explain what a computer program does. Use
a program to write a report for school, to write a letter, or for something else.
c. Tell what a computer mouse is. Describe
how a CD-ROM is used.
22. SAY IT RIGHT
a. Say "Hello" in a language other than English.
b. Count to ten in a language other than English.
c. Tell a short story to your den, your den leader, or an adult. (Revised
in 2003)
d. Tell how to get to a nearby fire station or police station from your home, your den meeting, and
school. Use directions and street names. (Revised
in 2003)
e. Invite a boy to join Cub Scouting
or help a new Cub Scout through the Bobcat trail.
23. LET'S
GO CAMPING
(Added in
2003)
a. Participate with your pack on an overnight campout.
b. Explain the basics of how to take care of yourself in the outdoors. (Added
in 2003)
c. Tell what to do if you get lost. (Added
in 2003)
d. Explain the buddy system. (Added
in 2003)
e. Attend day camp in your area. (Added
in 2003)
f. Attend resident camp in your area. (Added
in 2003)
g. Participate with your den at a campfire
in front of your pack. (Added
in 2003)
h. With your den or pack or family,
participate in a worship service outdoors. (Added
in 2003)